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Tobias Harks, Martin Hoefer: Neighborhoods in Mathematical Optimization and Algorithmic Game Theory
Neighborhoods in Mathematical Optimization and Algorithmic Game Theory
(p. 19 – 36)

Tobias Harks, Martin Hoefer

Neighborhoods in Mathematical Optimization and Algorithmic Game Theory

PDF, 18 pages

This article demonstrates how neighborhoods are used in mathematical optimization and algorithmic game theory in a dual way: as a conceptual building block for defining solution methods and as objects of study in the respective fields of research.

  • modeling
  • two cultures
  • swarm model
  • biology
  • algorithms
  • simulation
  • sociology
  • history of science
  • networks
  • game theory
  • media technique
  • mathematics
  • urbanism

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Tobias Harks

studied Mathematics at University of Münster from 1998 to 2003. In 2007, he got his PhD at the Technical University of Berlin. After spending 5 years as a Postdoc in Berlin he joined Maastricht University as an Assistant Professor in 2011. His research interests include computational game theory and the design and analysis of algorithms, especially for hard combinatorial optimization problems.

Other texts by Tobias Harks for DIAPHANES
Tobias Harks (ed.), Sebastian Vehlken (ed.): Neighborhood Technologies

Neighborhood Technologies expands upon sociologist Thomas Schelling’s wellknown study of segregation in major American cities, using this classic work as the basis for a new way of researching social networks across disciplines. Up to now, research has focused on macrolevel behaviors that, together, form rigid systems of neighborhood relations. But can neighborhoods, conversely, affect larger, global dynamics? This volume introduces the concept of “neighborhood technologies” as a model for intermediate, or meso-level, research into the links between local agents and neighborhood relations. Bridging the sciences and humanities, Tobias Harks and Sebastian Vehlken have assembled a group of contributors
who are either natural scientists with an interest in interdisciplinary research or tech-savvy humanists. With insights into computer science, mathematics, sociology, media and cultural studies, theater studies, and architecture, the book will inform new research.